“War is the continuation of politics by other means.” — Clausewitz “Diplomacy is a continuation of war by other means.” — Zhou Enlai
There are as many philosophies of diplomacy in this game as there are Planets players, and it takes a wise man indeed to know which is right. In the end, no one can decide for you; you must choose your own path.
WARNING: Due to ongoing updates to the Planets Nu game format, this information may soon be outdated in most non-Classic games. FightOrFail is likely to become active soon, which will likely eliminate most of these practices — and of course the new queue is going to change most everything. As we learn more, the article will be modified and more information will be added; please feel free to keep me posted in the comments.
There have been several rather obscure and technical debates in the Nu forums with regard to the practice of “Farming the Dead” (or Necromancy, as I prefer to call it). Some applaud Emork’s use of the Merlin-based PBP factory; others cry Continue reading →
There are eleven players and one winner (maybe two). Mathematically speaking, this means that sometimes you’re just plain gonna lose, no matter how good or skilled or lucky you happen to be. Sometimes you die; sometimes you survive; sometimes… you change sides. This is technically called “Becoming a Vassal”, though your former teammates may refer to it in other less salubrious terms.
So here’s what happens: Someone has managed to get an overwhelming force next to your homeworld. Your navy is shattered; your escape is cut off. And your planets are Continue reading →