On Double-Edged Swords

EDITORIAL

For a while now, I’ve had a personal, private theory about why it is that the Evil Empire keeps losing. After all, on the face of things they do have the single best ship in the game, a wide variety of support carriers, free fighters, a hyperspace courier, and an innate advantage that gives them complete information about the static defenses of their rivals. On paper, there’s simply no reason for them to ever lose.

Except, of course, they do. A lot. And I’ve got a theory about why — one that’s made me unpopular a time or two.

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A Modest Proposal: Race Balance In Standard

EDITORIAL

If you haven’t heard the term “Nerf Crystal” by now, you haven’t been listening.

The recent change in Standard and League games that has resulted from the removal of friendly codes and Safe Passage options from web fields has created a race without diplomatic options. Their ship list is inconducive to trading, being composed largely of overpriced minelayers and understrength warships — plus one 5-point terraformer. Now that they can’t trade their webs as currency, the Crystals have gone from one of the dominant races to something just slightly too sad to be considered a joke.

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