Making the Grade: Introducing Prowess

“The public supports war until the body bags come home” was a persistent thought meandering through my mind as I was writing these articles. I wanted to evaluate each race’s capacity for killing, and something in the back of my mind made that topic feel… uneasy. When I continued to hesitate putting it into words, I eventually recognised that my struggle existed because of the nature of what war games reflect. It also occurred to me that the trend of “winning games by making friends” surfaced, in part, because many of us were conflicted about aggression in competition.

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The Balboa Quality — PART ONE

It’s about how hard you can get hit and keep moving forward.” – Rocky Balboa

Rocky – (1976) screenplay by Sylvester Stallone

Energized by a recent online conversation (Commander Koski, 2022), I set out to answer the question, “What makes a good sacrificial ship?” I found a good brunch spot and filled a notebook with statistics, thoughts, and ship specifications around this topic – Yes, at that time in Earth’s history, people still used pencil and paper; this writing exercise was referred to as a scrambled brainstorm. Somewhere between the bacon and the coffee, I noted the factor which defined a good sacrificial option was, what I called, the Balboa Quality (BQ) – the ability to take a beating and deal significant damage. This article provided an overview of a system for determining the value of this type of ship. The BQ system proved capable of determining which ships were economically and militarily efficient in sacrifical situations.

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Necromancy: The Gentle Art Of Farming The Dead

WARNING: Due to ongoing updates to the Planets Nu game format, this information may soon be outdated in most non-Classic games. FightOrFail is likely to become active soon, which will likely eliminate most of these practices — and of course the new queue is going to change most everything. As we learn more, the article will be modified and more information will be added; please feel free to keep me posted in the comments.

There have been several rather obscure and technical debates in the Nu forums with regard to the practice of “Farming the Dead” (or Necromancy, as I prefer to call it). Some applaud Emork’s use of the Merlin-based PBP factory; others cry Continue reading