Ship combat at Planets.Nu is arguably the single most important key element in play. The tactics and complexities would be thought multiform and diverse even before one considers that every player has a unique ship list. Bearing this in mind, it is hardly surprising that many new players are Continue reading
This article details the practical difference between the left and right sides of the screen in VCR combat. It also incorporates a brief description of battle order and carrier combat Continue reading
This article explains the present workings of the tenacity mechanic on the Planets.Nu website. Included are some “quick fix” solutions to a poor tenacity score and the big question: how low does your rating have to be to make recovery impracticable?
The metric is a new one and subject to constant Continue reading
This short treatise was inspired by a public thread in the Aries War newsfeed. Two Emperors, at least one likely prospective Emperor, and several current and former championship contestants participated in a lively discussion on the subject, but in the end I felt that as many questions were raised as were answered. Here, then, I have attempted to organize many of the thoughts expressed on the subject and to Continue reading