(The following is a rebuttal to “Seeing Purple and Red“, by Talespin. The opinion is that of the author, and does not necessarily reflect that of the Planets Magazine as a whole.)
Hands Off My Minefields, Dammit!
My esteemed colleague has raised several points in his article, and it’s true that there are factors that need addressing. The prevalence of short-form Planets games alongside the rise of the new PPQ system (which I’ve referred to as the New Nu Queue, to spare confusion) certainly creates new questions of balance and game flow. Steady advances under solid logistics and impeccable defenses are no longer tenable in non-Classic, non-Standard scenarios.
Gathering military intelligence in the game of Planets
When it comes to the most important aspects of Planets strategy, most players talk about diplomacy, tactics, and economy. These skills are certainly of great importance, but in this article, I would like to suggest there is a more important talent which underlies them all: gathering information.